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unable to turn around in travel
*sam*
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well sam if you travel and get an encounter that means the scout failed. Isnt the goal of the scout in travel to avoid all encounters?

If a scout is able to avoid all encounters the skill must be boosted, not negated.

travel no encounters scout worked very hard and won all scout rolls

travel with encounters scout failed in some way

wouldnt that be the way it is?



That's pretty much the thinking behind the current system, yes. Although as goat pointed out yesterday, you learn more when something doesn't work than when you're doing what you always do and it does work.
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Posted May 11, 2009, 4:10 pm
Mad Mike
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a fix here would be the idea of scouting speed. the faster you want to travel the higher your chance of encounters.

a good way to have a scout learn is just traveling... if we take that away and a player always gets no encounters, that benefit goes away and new players will have no way to skill up their scout.

a scout would learn more if they test the limits of how fast they can go. the scout would say if i go X speed I get no encounters because my skill level is high enough. whatif I go X + 1 speed?

opps,. i got an enounter, going X + 1, I better slow down to my current skill level or keep going X + 1 till I learn how to go X + 1 and gain skill.

so maybe time to go with idea of traveling speeds? slow, regular or faster?
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Posted May 11, 2009, 4:26 pm
*Ninesticks*
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Or put them on a route that will generate encounters? ;)

If you train based on encounters then the balance issue raised by Lord Foul would also, in part at least, be addressed too.
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Posted May 11, 2009, 4:29 pm Last edited May 11, 2009, 5:35 pm by *Ninesticks*
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*sam* said:
Ur, ye, I'll look into that. Probably as an option during the setup-phase would be simplest? (right-click car, select "replace Front Left tyre", etc.)

Perhaps best being able to click on the tires in the Manage window during the Set Up Phase?

That way you can clearly see and compare tire damage.
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Posted May 11, 2009, 6:14 pm
Lord Foul
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As you are well aware the number of potential encounters and the time spent on the road are both smaller than a full a travel. You knew this when you were doing it. Its like going to university for a couple of weeks and expecting to get the same degree as someone who has spent 3 years there. So of course you knew it was an exploit... At least Tinker has the cohones to hold his hand up and admit he knew it was an exploit.



I raised my hand up and said I used the feature Sam said was widely used and not working properly so I opened up discussion to explain my perception of how the feature worked and why I disagreed it was an exploit. Just what have you come to the thread to do actually besides trying to point fingers?


You must not understand travels to well, you can have 0 potential encounters and still gain X amount of points depending on your scout skill and pirate activity. Sorry you can gain Degree points by your scenario just as fast in Boston than you can in California before Sam removed the option to do so. If I can gain 5 degree points in boston for 2 weeks of work and 5 degree points in California for doing 2 weeks of work, the perception is there is no exploit which is why it was used so much. Now with Sam removing what California can do, You can still earn 5 degree points in boston for 2 weeks of work, but California now earns 5 degree points for doing 12 weeks of work. Now from California's perception, Boston is exploiting the system if they can get 5 degree points in 2 weeks, yet california has to do 12 weeks to gain the same amount of points.


Because of my investigations I've pointed out multiple potential flaws as Sam thinks it is working one way, when me and others are pointing out it is not and is hurting the scout skill. There are other issues I see opening up with this thread concerning the now exposed scouting balance. If you do not wish to add useful info to try and solve these new issues, please stop posting and get off my back.


Thank you.
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Posted May 11, 2009, 9:14 pm Last edited May 11, 2009, 9:15 pm by Lord Foul
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Lord Foul said:

Just what have you come to the thread to do actually besides trying to point fingers?


i have rather acurately described the real life mechanic of learning from your mistakes. Where you have simply tried to make it look like something you knew was an exploit was justified.

Lord Foul said:

You must not understand travels to well, you can have 0 potential encounters and still gain X amount of points depending on your scout skill and pirate activity. Sorry you can gain Degree points by your scenario just as fast in Boston than you can in California before Sam removed the option to do so. If I can gain 5 degree points in boston for 2 weeks of work and 5 degree points in California for doing 2 weeks of work, the perception is there is no exploit which is why it was used so much. Now with Sam removing what California can do, You can still earn 5 degree points in boston for 2 weeks of work, but California now earns 5 degree points for doing 12 weeks of work. Now from California's perception, Boston is exploiting the system if they can get 5 degree points in 2 weeks, yet california has to do 12 weeks to gain the same amount of points.


i have a degree in economics but i have read this several times and have no idea what you are on about.

under your old exploit you could so a shorter (time) travel with a maximum of 3 encounters and get the same scouting points for the travel element as if you had done a longer (time) travel with a maximum of 5 encounters.

as i have said encounters are the best way for a scout to learn.. "hmm they can hide 13 cars in this valley.. next time i will go ahead and check it out before we arrive". It makes the most sense. Doing the same thing as always and getting no encounters adds nothing to a scouts experience.

so on BOTH the encounters method and the points for the travel method its clearly an exploit ... or as we would have called it before people who used such things decided to create thios euphamism a cheat. Your scout is doing less.. meeting fewer learning opportuinities and spending less time on the road. yet you are getting the same points for the 'time on the road bit' as if you had done a much longer journey.

now stop being so grumpy and rude and have a cup of tea.

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Posted May 11, 2009, 10:02 pm
lordbam
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How hard can it be...
if a trip takes 20 hours and has a potential of 5 encounters, then:
1st one is gates
2nd one is after 5 hours
3rd one is after 10 hours
4th one is after 15 hours
5th one is gates

If you press return after the 3rd it will take your car 20 hours to get back.
You gain 20 hours of scouting and 3 encounters (+ the ones you still need to do)
In this scenario you can return whenever you want, still get travel bonus, but not exploit it (4 encounters and only 6 hours of travel)
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Posted May 12, 2009, 8:27 am
Mad Mike
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going somerset to elmsfield you could get 2 point of scouting for the whole trip.

if you hit return to somerset and get back to somerset before the time it would have taken you to get to elmsfield then I can see that as an exploit.

I do not think the answer is to just give points only for actual encounters.


when selecting elmsfield as your destination, and getting "a play next road encounter" and then getting no actual encounter, then next is "process arrival" and getting no actual encounter are we getting 0 scouting points because we successfully avoided all encounters?

OR do we get the 1 point for the "play next road encounter" and 1 point for the "process arrival"?
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Posted May 15, 2009, 1:39 am
Lord Foul
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You can still get points for having zero encounters Mike if you go the full distance, but you get zero points for having 4 encounters and returning home(basically the events happened, but you learned nothing and the time still gets used up).

It’s best to train your scouts in SS,Elms,GW (Camps) as the system down south is flawed due to a balance issue on the amount of points you get for the time traveled and risk involved.

I think Sam mentioned you should get points for doing encounters during travels, but I have yet to see this happen. The way it happens now is you get all the points up front once you launch the travel and a possible extra point for processing your arrival.
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Posted May 15, 2009, 3:12 am Last edited May 15, 2009, 3:21 am by Lord Foul
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